Decode octahedral compression when retrieving meshes #65804
Merged
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Fixes: #65657
This also fixes a few unreported bugs including generating UV2 for lightmaps was broken. Essentially any engine functionality that relied on reading meshes from the GPU were broken.
This was a regression introduced by #60309. #60309 added code to encode normals and tangents to octahedral format before sending to the GPU, but it did not add the code to decode when data is read from the GPU.
The solution is to just decode the normals and tangents when they are being compiled into mesh surface arrays