Implement 2D instance shader parameters #77594
Closed
+236
−2
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Closes #62943
I wrote this a while ago and decided to rebase and test it again now. This seems to work the same as in 3D (no wonder, since it's a 1:1 copy-paste), i.e. the parameters appear in the inspector, they have correct default value etc.
The only problem is that changing the parameter has no effect. It always uses the default for the given type (not even the defined default). But it's probably the only missing bit, so if anyone can help, the feature would be finished.