Fix a crash when Sprite3D.extra_cull_margin
is positive and then assign a texture to it
#81069
+10
−0
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This pr fixes #80749.
It works in my test but I'm no familiar with the code logic so I'm not sure whether this change will break other things.
The bug's root cause can be found in the issue conversation. Basically what I do is to rebuild the bvh when p_instance's base_type change from
INSTANCE_NONE
to anyINSTANCE_GEOMETRY
. Maybe there is a better way to fix this issue, thank you for your suggestions in advance.