Fix mouse-in-viewport state for Viewport
in TextureRect
#89868
Closed
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Pushing
InputEventMouse
to theViewport
used in aTextureRect
didn't work, because of inconsistent mouse-over state. This PR sends the necessary notifications to theViewport
.resolve #89757
While this PR fixes the referenced issue, which is considered a regression, this PR could be considered not necessary based on the following reason.
The referenced issue is, that a
TextureRect
is used for displaying and interacting with aViewport
. Godot providesSubViewportContainer
for this functionality.#88992 introduced a change, that made it a bit more inconvenient to use
TextureRext
for interacting with the displayedViewport
. This can be worked around with a few lines of GDScript by sending mouse-entered/exited notifications to theViewport
, when the mouse enters/exits theTextureRect
.So an alternative to this PR would be to better document the necessary adjustments for interacting with a
Viewport
in aTextureRect
.