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Revert "Correctly display tooltips for buttons in Tree when they overlap cell content #90842

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merged 1 commit into from
Apr 18, 2024

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@timothyqiu timothyqiu commented Apr 18, 2024

#79792 caches button rect when drawing, and uses that rect to determine the tooltip. However, the rectangle used for processing mouse input is not the same as the rectangle used for drawing. The tooltip is still missing in some edge cases. So I think it's not the correct fix for #79629.

It also caused a regression (#86497) making tree buttons' tooltips missing / wrong if the Tree has column titles visible which is impossible for users to workaround.

Bugsquad edit:

@timothyqiu timothyqiu added bug topic:gui cherrypick:4.1 cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels Apr 18, 2024
@timothyqiu timothyqiu added this to the 4.3 milestone Apr 18, 2024
@timothyqiu timothyqiu requested a review from a team as a code owner April 18, 2024 09:46
@akien-mga akien-mga merged commit 2543d19 into godotengine:master Apr 18, 2024
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Thanks!

@timothyqiu timothyqiu deleted the revert-79792 branch April 18, 2024 10:44
@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 19, 2025
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Tree's button's tooltip error when set column title is visible
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