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Expose contact point and contact normal on VehicleWheel3D to scripting. #93900
Expose contact point and contact normal on VehicleWheel3D to scripting. #93900
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The style formatter threw up, and didn't really tell me why. |
Indentation, you can set up a pre-commit hook to help, see here |
Is this meant to be a daft? Then please convert it to a draft, see top left of the page |
Okay, but what file is it even complaining about the indentation for? Everything is exactly like all surrounding code, including the documentation. |
Ah, I see. It didn't like that I had a space before the newline. |
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@AThousandShips What do I need to do to get this moving? Is there someone I should ping to get this on a list for a review? |
We're in feature freeze until after we've released 4.3, until then focus is on bug fixes |
Now that 4.3 is out, can I request a review of this? |
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Tested locally (rebased on top of master
568589c), it works as expected.
Testing project: truck_town_wheel_visualizer.zip
truck_town_wheel_visualizer.mp4
Is this good to go with normal github squash+merge, or do I need to manually squash all the commits first? |
You need to squash the commits yourself, we do not use squash commits as GitHub currently do not allow combining squash and merge commits and we prefer having distinct merge commits as they make the history a lot easier to work with |
Appease doctool by switching the order of the documentation page entries. Update doc/classes/VehicleWheel3D.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Update doc/classes/VehicleWheel3D.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Update doc/classes/VehicleWheel3D.xml Thanks, didn't see the typo in the suggested change. Brain auto corrected it. Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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Okay, everything's squashed up. Let me know if there's anything else I need to do here. |
Thanks! |
m_raycastInfo
in VehicleWheel3D to scripting godot-proposals#10106