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Change VisualShaderNodeVec4Constant type to vec4 #94616

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Jan 3, 2025
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7 changes: 3 additions & 4 deletions editor/plugins/visual_shader_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -311,8 +311,8 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
Vector3 v = p_value;
button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
} break;
case Variant::QUATERNION: {
Quaternion v = p_value;
case Variant::VECTOR4: {
Vector4 v = p_value;
button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3) + "," + String::num(v.w, 3));
} break;
default: {
Expand Down Expand Up @@ -3119,7 +3119,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
popup_pref_size.width = 320;
break;
case Variant::VECTOR4:
case Variant::QUATERNION:
case Variant::PLANE:
case Variant::TRANSFORM2D:
case Variant::TRANSFORM3D:
Expand Down Expand Up @@ -7533,7 +7532,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyQuaternion>(prop)) {
} else if (Object::cast_to<EditorPropertyVector4>(prop)) {
prop->set_custom_minimum_size(Size2(320 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
Expand Down
14 changes: 13 additions & 1 deletion scene/resources/visual_shader_nodes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -581,17 +581,29 @@ Quaternion VisualShaderNodeVec4Constant::get_constant() const {
return constant;
}

void VisualShaderNodeVec4Constant::_set_constant_v4(const Vector4 &p_constant) {
set_constant(Quaternion(p_constant.x, p_constant.y, p_constant.z, p_constant.w));
}

Vector4 VisualShaderNodeVec4Constant::_get_constant_v4() const {
return Vector4(constant.x, constant.y, constant.z, constant.w);
}

Vector<StringName> VisualShaderNodeVec4Constant::get_editable_properties() const {
Vector<StringName> props;
props.push_back("constant");
props.push_back("constant_v4");
return props;
}

void VisualShaderNodeVec4Constant::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec4Constant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec4Constant::get_constant);

ClassDB::bind_method(D_METHOD("_set_constant_v4", "constant"), &VisualShaderNodeVec4Constant::_set_constant_v4);
ClassDB::bind_method(D_METHOD("_get_constant_v4"), &VisualShaderNodeVec4Constant::_get_constant_v4);

ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "constant"), "set_constant", "get_constant");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR4, "constant_v4", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "_set_constant_v4", "_get_constant_v4");
}

VisualShaderNodeVec4Constant::VisualShaderNodeVec4Constant() {
Expand Down
3 changes: 3 additions & 0 deletions scene/resources/visual_shader_nodes.h
Original file line number Diff line number Diff line change
Expand Up @@ -341,6 +341,9 @@ class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant {
void set_constant(const Quaternion &p_constant);
Quaternion get_constant() const;

void _set_constant_v4(const Vector4 &p_constant);
Vector4 _get_constant_v4() const;

virtual Vector<StringName> get_editable_properties() const override;

VisualShaderNodeVec4Constant();
Expand Down
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