Fix crash when interacting with appended nodes not part of the edited scene #94916
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closes #94844
The crash is an issue with how the engine handles the selection of nodes that have been appended to the main screen. It gets the deepest editable node and then climbs up until it reaches the parent of the edited scene, but for nodes appended to the main scene through plugins, this results in node becoming NULL, which is then checked for a specific class, causing a hard crash.
added:
related code:
This change also prevents the pointless spam of bad ancestor checks prior to the crash: