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Add stop_callable to AudioStreamPlayerInternal #95386

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merged 1 commit into from
Aug 16, 2024

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kus04e4ek
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@kus04e4ek kus04e4ek requested review from a team as code owners August 11, 2024 12:34
@AThousandShips AThousandShips added bug topic:audio regression cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Aug 11, 2024
@AThousandShips AThousandShips added this to the 4.4 milestone Aug 11, 2024
@akien-mga akien-mga requested a review from KoBeWi August 11, 2024 20:55
@akien-mga akien-mga merged commit e526882 into godotengine:master Aug 16, 2024
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Thanks!

@kus04e4ek kus04e4ek deleted the close-audio branch August 19, 2024 06:09
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Cherry-picked for 4.3.1.

@akien-mga akien-mga removed the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Sep 16, 2024
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Setting playing to true and then to false on the same frame results in playing still being true
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