Fix shader incorrectly expects int
on uint
and vice-versa in cases
#95473
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
int
cases inswitch
onuint
expressions #95453This code will now compile correctly:
Also, I've placed the case label duplication check code into case processing branch, the reason for that is that it will print an error at the case label itself:
Details
rather than
Details
Besides that, I've fixed a shader compiler failure when declaring a switch like this: