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Add documentation to clarify un-interpolatable type on animation blending #95722

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TokageItLab
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Clarify that interpolation is not possible for the following variant types and that other values can be interpolated by animation.

  • Nil
  • NodePath
  • RID
  • Object
  • Callable
  • Signal
  • Dictionary
  • PackedByteArray

@TokageItLab TokageItLab added this to the 4.x milestone Aug 18, 2024
@TokageItLab TokageItLab requested a review from a team August 18, 2024 00:30
@TokageItLab TokageItLab requested a review from a team as a code owner August 18, 2024 00:30
@TokageItLab TokageItLab changed the title Add document to clearfy un-interpolatable type on animation blending Add document to clarify un-interpolatable type on animation blending Aug 18, 2024
@TokageItLab TokageItLab force-pushed the docs-for-interpolatable-type branch from c055ffc to 3e12429 Compare August 18, 2024 00:31
@TokageItLab TokageItLab modified the milestones: 4.x, 4.4 Aug 25, 2024
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@SaracenOne SaracenOne left a comment

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LGTM 👍

@akien-mga akien-mga changed the title Add document to clarify un-interpolatable type on animation blending Add documentation to clarify un-interpolatable type on animation blending Sep 2, 2024
@akien-mga akien-mga merged commit 0a7dfa1 into godotengine:master Sep 2, 2024
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@akien-mga
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Thanks!

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4 participants