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GDShader: Add hint_flags for uniform int #95892

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10 changes: 8 additions & 2 deletions doc/classes/VisualShaderNodeIntParameter.xml
Original file line number Diff line number Diff line change
Expand Up @@ -15,9 +15,12 @@
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
If [code]true[/code], the node will have a custom default value.
</member>
<member name="enum_names" type="PackedStringArray" setter="set_enum_names" getter="get_enum_names" default="PackedStringArray()">
<member name="enum_names" type="PackedStringArray" setter="set_hint_names" getter="get_hint_names" default="PackedStringArray()">
The names used for the enum select in the editor. [member hint] must be [constant HINT_ENUM] for this to take effect.
</member>
<member name="flag_names" type="PackedStringArray" setter="set_hint_names" getter="get_hint_names" default="PackedStringArray()">
The names used for the bit flags in the editor. [member hint] must be [constant HINT_FLAGS] for this to take effect.
</member>
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
Range hint of this node. Use it to customize valid parameter range.
</member>
Expand All @@ -44,7 +47,10 @@
<constant name="HINT_ENUM" value="3" enum="Hint">
The parameter uses an enum to associate preset values to names in the editor.
</constant>
<constant name="HINT_MAX" value="4" enum="Hint">
<constant name="HINT_FLAGS" value="4" enum="Hint">
The parameter is configured using named bit flags in the editor.
</constant>
<constant name="HINT_MAX" value="5" enum="Hint">
Represents the size of the [enum Hint] enum.
</constant>
</constants>
Expand Down
30 changes: 18 additions & 12 deletions scene/resources/visual_shader_nodes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5368,11 +5368,12 @@ String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, Visual
code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")";
} else if (hint == HINT_RANGE_STEP) {
code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")";
} else if (hint == HINT_ENUM) {
code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_enum(";
} else if (hint == HINT_ENUM || hint == HINT_FLAGS) {
const char *hint_gdshader_name = hint == HINT_ENUM ? "hint_enum" : "hint_flags";
code += _get_qual_str() + "uniform int " + get_parameter_name() + " : " + hint_gdshader_name + "(";

bool first = true;
for (const String &_name : hint_enum_names) {
for (const String &_name : hint_names) {
if (first) {
first = false;
} else {
Expand Down Expand Up @@ -5453,16 +5454,16 @@ int VisualShaderNodeIntParameter::get_step() const {
return hint_range_step;
}

void VisualShaderNodeIntParameter::set_enum_names(const PackedStringArray &p_names) {
if (hint_enum_names == p_names) {
void VisualShaderNodeIntParameter::set_hint_names(const PackedStringArray &p_names) {
if (hint_names == p_names) {
return;
}
hint_enum_names = p_names;
hint_names = p_names;
emit_changed();
}

PackedStringArray VisualShaderNodeIntParameter::get_enum_names() const {
return hint_enum_names;
PackedStringArray VisualShaderNodeIntParameter::get_hint_names() const {
return hint_names;
}

void VisualShaderNodeIntParameter::set_default_value_enabled(bool p_default_value_enabled) {
Expand Down Expand Up @@ -5502,27 +5503,29 @@ void VisualShaderNodeIntParameter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_step", "value"), &VisualShaderNodeIntParameter::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &VisualShaderNodeIntParameter::get_step);

ClassDB::bind_method(D_METHOD("set_enum_names", "names"), &VisualShaderNodeIntParameter::set_enum_names);
ClassDB::bind_method(D_METHOD("get_enum_names"), &VisualShaderNodeIntParameter::get_enum_names);
ClassDB::bind_method(D_METHOD("set_hint_names", "names"), &VisualShaderNodeIntParameter::set_hint_names);
ClassDB::bind_method(D_METHOD("get_hint_names"), &VisualShaderNodeIntParameter::get_hint_names);

ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeIntParameter::set_default_value_enabled);
ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeIntParameter::is_default_value_enabled);

ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeIntParameter::set_default_value);
ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeIntParameter::get_default_value);

ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range + Step,Enum"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,Range + Step,Enum,Flags"), "set_hint", "get_hint");
ADD_PROPERTY(PropertyInfo(Variant::INT, "min"), "set_min", "get_min");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max"), "set_max", "get_max");
ADD_PROPERTY(PropertyInfo(Variant::INT, "step"), "set_step", "get_step");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "enum_names"), "set_enum_names", "get_enum_names");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "enum_names"), "set_hint_names", "get_hint_names");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "flag_names"), "set_hint_names", "get_hint_names");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_value"), "set_default_value", "get_default_value");

BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
BIND_ENUM_CONSTANT(HINT_ENUM);
BIND_ENUM_CONSTANT(HINT_FLAGS);
BIND_ENUM_CONSTANT(HINT_MAX);
}

Expand All @@ -5547,6 +5550,9 @@ Vector<StringName> VisualShaderNodeIntParameter::get_editable_properties() const
if (hint == HINT_ENUM) {
props.push_back("enum_names");
}
if (hint == HINT_FLAGS) {
props.push_back("flag_names");
}
props.push_back("default_value_enabled");
if (default_value_enabled) {
props.push_back("default_value");
Expand Down
7 changes: 4 additions & 3 deletions scene/resources/visual_shader_nodes.h
Original file line number Diff line number Diff line change
Expand Up @@ -2116,6 +2116,7 @@ class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
HINT_RANGE,
HINT_RANGE_STEP,
HINT_ENUM,
HINT_FLAGS,
HINT_MAX,
};

Expand All @@ -2124,7 +2125,7 @@ class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
int hint_range_min = 0;
int hint_range_max = 100;
int hint_range_step = 1;
PackedStringArray hint_enum_names;
PackedStringArray hint_names;
bool default_value_enabled = false;
int default_value = 0;

Expand Down Expand Up @@ -2160,8 +2161,8 @@ class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
void set_step(int p_value);
int get_step() const;

void set_enum_names(const PackedStringArray &p_names);
PackedStringArray get_enum_names() const;
void set_hint_names(const PackedStringArray &p_names);
PackedStringArray get_hint_names() const;

void set_default_value_enabled(bool p_enabled);
bool is_default_value_enabled() const;
Expand Down
33 changes: 24 additions & 9 deletions servers/rendering/shader_language.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -214,6 +214,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"HINT_SOURCE_COLOR",
"HINT_RANGE",
"HINT_ENUM",
"HINT_FLAGS",
"HINT_INSTANCE_INDEX",
"HINT_SCREEN_TEXTURE",
"HINT_NORMAL_ROUGHNESS_TEXTURE",
Expand Down Expand Up @@ -368,6 +369,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_HINT_SOURCE_COLOR, "source_color", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_RANGE, "hint_range", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ENUM, "hint_enum", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_FLAGS, "hint_flags", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_INSTANCE_INDEX, "instance_index", CF_UNSPECIFIED, {}, {} },

// sampler hints
Expand Down Expand Up @@ -1180,6 +1182,9 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
case ShaderNode::Uniform::HINT_ENUM: {
result = "hint_enum";
} break;
case ShaderNode::Uniform::HINT_FLAGS: {
result = "hint_flags";
} break;
case ShaderNode::Uniform::HINT_SOURCE_COLOR: {
result = "source_color";
} break;
Expand Down Expand Up @@ -4199,11 +4204,11 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
if (p_uniform.array_size > 0) {
pi.type = Variant::PACKED_INT32_ARRAY;
// TODO: Handle range and encoding for for unsigned values.
} else if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_ENUM) {
} else if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_ENUM || p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_FLAGS) {
pi.type = Variant::INT;
pi.hint = PROPERTY_HINT_ENUM;
pi.hint = p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_ENUM ? PROPERTY_HINT_ENUM : PROPERTY_HINT_FLAGS;
String hint_string;
pi.hint_string = String(",").join(p_uniform.hint_enum_names);
pi.hint_string = String(",").join(p_uniform.hint_names);
} else {
pi.type = Variant::INT;
pi.hint = PROPERTY_HINT_RANGE;
Expand Down Expand Up @@ -9046,15 +9051,24 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f

new_hint = ShaderNode::Uniform::HINT_RANGE;
} break;
case TK_HINT_ENUM: {
case TK_HINT_ENUM:
case TK_HINT_FLAGS: {
bool is_hint_enum = tk.type == TK_HINT_ENUM;

if (type != TYPE_INT) {
_set_error(vformat(RTR("Enum hint is for '%s' only."), "int"));
String err;
if (is_hint_enum) {
err = RTR("Enum hint is for '%s' only.");
} else {
err = RTR("Flags hint is for '%s' only.");
}
_set_error(vformat(err, "int"));
return ERR_PARSE_ERROR;
}

tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
_set_expected_after_error("(", "hint_enum");
_set_expected_after_error("(", is_hint_enum ? "hint_enum" : "hint_flags");
return ERR_PARSE_ERROR;
}

Expand All @@ -9066,7 +9080,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
}

uniform.hint_enum_names.push_back(tk.text);
uniform.hint_names.push_back(tk.text);

tk = _get_token();

Expand All @@ -9078,7 +9092,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
}

new_hint = ShaderNode::Uniform::HINT_ENUM;
new_hint = is_hint_enum ? ShaderNode::Uniform::HINT_ENUM : ShaderNode::Uniform::HINT_FLAGS;
} break;
case TK_HINT_INSTANCE_INDEX: {
if (custom_instance_index != -1) {
Expand Down Expand Up @@ -9175,7 +9189,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
break;
}

bool is_sampler_hint = new_hint != ShaderNode::Uniform::HINT_NONE && new_hint != ShaderNode::Uniform::HINT_SOURCE_COLOR && new_hint != ShaderNode::Uniform::HINT_RANGE && new_hint != ShaderNode::Uniform::HINT_ENUM;
bool is_sampler_hint = new_hint != ShaderNode::Uniform::HINT_NONE && new_hint != ShaderNode::Uniform::HINT_SOURCE_COLOR && new_hint != ShaderNode::Uniform::HINT_RANGE && new_hint != ShaderNode::Uniform::HINT_ENUM && new_hint != ShaderNode::Uniform::HINT_FLAGS;
if (((new_filter != FILTER_DEFAULT || new_repeat != REPEAT_DEFAULT) || is_sampler_hint) && !is_sampler_type(type)) {
_set_error(RTR("This hint is only for sampler types."));
return ERR_PARSE_ERROR;
Expand Down Expand Up @@ -10884,6 +10898,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
if (completion_base == DataType::TYPE_INT) {
options.push_back("hint_range(0, 100, 1)");
options.push_back("hint_enum(\"Zero\", \"One\", \"Two\")");
options.push_back("hint_flags(\"Flag1\", \"Flag2\")");
} else {
options.push_back("hint_range(0.0, 1.0, 0.1)");
}
Expand Down
4 changes: 3 additions & 1 deletion servers/rendering/shader_language.h
Original file line number Diff line number Diff line change
Expand Up @@ -177,6 +177,7 @@ class ShaderLanguage {
TK_HINT_SOURCE_COLOR,
TK_HINT_RANGE,
TK_HINT_ENUM,
TK_HINT_FLAGS,
TK_HINT_INSTANCE_INDEX,
TK_HINT_SCREEN_TEXTURE,
TK_HINT_NORMAL_ROUGHNESS_TEXTURE,
Expand Down Expand Up @@ -626,6 +627,7 @@ class ShaderLanguage {
HINT_NONE,
HINT_RANGE,
HINT_ENUM,
HINT_FLAGS,
HINT_SOURCE_COLOR,
HINT_NORMAL,
HINT_ROUGHNESS_NORMAL,
Expand Down Expand Up @@ -664,7 +666,7 @@ class ShaderLanguage {
TextureFilter filter = FILTER_DEFAULT;
TextureRepeat repeat = REPEAT_DEFAULT;
float hint_range[3];
PackedStringArray hint_enum_names;
PackedStringArray hint_names;
int instance_index = 0;
String group;
String subgroup;
Expand Down
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