Fix Path2D editor not updating gizmos on selection in scene tree #96404
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Fixes #96392
You still need to release LMB before it updates, but the same goes for other editors, like the Polygon2D editor.
Is there even a reason for
_handles
and_edit
to be called on mouse up after clicking a tree node, instead of on mouse down?When selecting multiple nodes by holding
CTRL
, each additional node will be selected (and inspector updated etc.) on mouse down, but this is not the case for single selections.Edit: Right, I just remembered that the delayed mouse up selection is needed for dragging nodes into the inspector.