Generic6DOFJoint3D: Rename FLAG_ENABLE_MOTOR to FLAG_ENABLE_ANGULAR_MOTOR #96458
+28
−14
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Minor rename that preserves backwards compatibility. It was driving me nuts (pun intended) that linear motors were called "linear motor" but angular motors were called just "motor". This PR adds "angular motor" to make this less confusing.
Note: I did not do the rename in HingeJoint3D because there's only one motor for that joint type.