Fix SkyRD::Sky::free()
freeing shared material
#96486
Merged
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Fixes #95645
When a scene that has a WorldEnvironment that contains a
Sky
resource gets closed,SkyRD::Sky::free()
gets called, which currently frees the material used by that Sky. This is a problem when multiple Skies use the same material.This PR aims to fix that by removing the instruction which frees the material, since it already gets freed when
Sky
gets unreferenced.