Fix Animated Path2D doesn't update PathFollow2D progress when scene is running. #96629
+4
−5
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PathFollow2D needs to update its transform whenever a curve changes (for instance a point change its position).
I have tested with the project provided in #85813
bugsquad edit: Fixes #85813.
I have noticed useless code in curve.cpp around call to _bake function:
and the _bake functions is like:
My eyes bleed but I did not touch it for easy merge :)