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Compatibility: Fix alignment of compressed textures when retrieving #96863

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merged 1 commit into from
Sep 12, 2024

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BlueCube3310
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@BlueCube3310 BlueCube3310 commented Sep 11, 2024

Fixes #96847

The GLES3 code below should probably be adjusted accordingly, though it does not retrieve the mipmaps. Edit: GLES has also been adjusted.

@BlueCube3310 BlueCube3310 requested a review from a team as a code owner September 11, 2024 14:54
@AThousandShips AThousandShips added this to the 4.4 milestone Sep 11, 2024
@AThousandShips AThousandShips added the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Sep 11, 2024
@akien-mga akien-mga merged commit f8b29d5 into godotengine:master Sep 12, 2024
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Thanks!

@BlueCube3310 BlueCube3310 deleted the gles-align-fix branch September 12, 2024 16:00
@akien-mga akien-mga removed the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Sep 16, 2024
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Some VRAM Compressed PNG and JPG images give an error when used in Sprite2D or Visual Shader editor
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