Fix Viewport Texture must be set to use it #97029
Merged
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This should fix the error "Viewport Texture must be set to use it," which is displayed when loading a scene with a
Viewport
as a texture.The issue was that the scene had not been loaded when attempting to set the
ViewportTexture
to the mesh the first time during scene loading. Checking forvp_changed
ensures that the errors occurs only when theViewPort
is not found.Tested with MRPs from the issue and Godot demo projects:
Procedural Materials
GUI in 3D