Improve quality of mesh and material resource previews in the editor #97468
+6
−0
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This uses a combination of MSAA and SSAA to make thumbnails smoother while also improving texture sampling quality1. Thumbnail generation time is largely unaffected since most of the time is spent doing things on the CPU anyway, and the thumbnail resolution is still 128×128 (although the 3D buffer is internally 256×256 now).
Tested in all rendering methods.
Preview
Mesh
Material
At 200% editor scale, thumbnails can look really clean now:
Footnotes
Texture sampling improves thanks to SSAA, which works on textures that are viewed from any angle, including head-on angles (something anisotropic filtering cannot handle). ↩