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Add signal cell_changed for TileMapLayer cell updates #97896

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jeffbdavenport
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@jeffbdavenport jeffbdavenport commented Oct 6, 2024

I have opened a proposal godotengine/godot-proposals#10917 for this as a quality of life update so @tools that need to work with cell updates do not need to cache get_used_cells() and implement _process() in order to act on cell updates.

@Maran23
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Maran23 commented Oct 6, 2024

I think there is another approach here: #96188

@jeffbdavenport jeffbdavenport requested a review from a team as a code owner October 6, 2024 19:38
@Mickeon
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Mickeon commented Oct 26, 2024

You are aware of this I saw, but closing as it's superseded by #96188 . Thank you for the time spent contributing nonetheless.

@Mickeon Mickeon closed this Oct 26, 2024
@Mickeon Mickeon removed this from the 4.x milestone Oct 26, 2024
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5 participants