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Add default value of editor propetry export/android/android_sdk_path for Windows, Linux, and macOS #97978

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Nikitf777
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@Nikitf777 Nikitf777 commented Oct 8, 2024

It was always annoying to me to start android development in Godot because it doesn't work out of the box, despite the fact that it's completely possible (Android Studio is a prove).
In particular, for some reason, I always need to manually set Android SDK path, which is almost (if not completely) always the same within each OS family.

So now Godot has default value of Android SDK path for every supported OS:

  • Windows: %LOCALAPPDATA%\Android\Sdk
  • Linux: $HOME/Android/Sdk
  • macOS: $HOME/Library/Android/Sdk

Tested on Linux and Windows (through wine), and compiled successfully for macOS.

@Nikitf777 Nikitf777 requested review from a team as code owners October 8, 2024 15:49
@AThousandShips AThousandShips changed the title Added default value of editor propetry "export/android/android_sdk_path" for Windows, Linux and macOS Add default value of editor propetry export/android/android_sdk_path for Windows, Linux, and macOS Oct 8, 2024
@AThousandShips AThousandShips added this to the 4.x milestone Oct 8, 2024
@Nikitf777
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Sorry, I forgot to change branch, so I will reopen it.

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