Add default value of editor propetry export/android/android_sdk_path
for Windows, Linux, and macOS
#97978
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It was always annoying to me to start android development in Godot because it doesn't work out of the box, despite the fact that it's completely possible (Android Studio is a prove).
In particular, for some reason, I always need to manually set Android SDK path, which is almost (if not completely) always the same within each OS family.
So now Godot has default value of Android SDK path for every supported OS:
Tested on Linux and Windows (through wine), and compiled successfully for macOS.