Move transitions of textures from transfer workers to the graphics queue. #98271
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This seems to effectively fix #98158.
When using enhanced barriers, it is not possible to transition to anything but the COMMON layout in D3D12 when using a copy queue. The fix is split in two separate steps: a new layout has been added to represent this type along with a new API trait that says whether copy queues can only use that layout, and any post-copy transitions are now pushed to the graphics queue on the next possible frame.
Requires #98086 to be merged first, as I built the PR on top of it to avoid the future merge conflict.