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Remove "Using present mode" verbose prints in Vulkan and Direct3D 12 #98279

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Calinou
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@Calinou Calinou commented Oct 17, 2024

These messages were printed every time the swapchain was recreated (e.g. on viewport size change), which could easily end up spamming the output.

The chosen present mode is already displayed when using the Print FPS project setting or command line argument.

cc @DarioSamo - I remember discussing this recently on the Godot Contributors Chat.

These messages were printed every time the swapchain was recreated
(e.g. on viewport size change), which could easily end up spamming
the output.

The chosen present mode is already displayed when using the Print FPS
project setting or command line argument.
@Calinou Calinou requested a review from a team as a code owner October 17, 2024 21:19
@Calinou Calinou added this to the 4.4 milestone Oct 17, 2024
@DarioSamo
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Agreed, we've got plenty of other ways to access this information anyway.

@clayjohn clayjohn merged commit 683d11a into godotengine:master Oct 28, 2024
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@clayjohn
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Thank you!

@Calinou Calinou deleted the vulkan-d3d12-silence-using-present-mode branch November 2, 2024 22:14
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3 participants