Use a shared copy of placeholder textures, tweak placeholder appearance #98294
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This reduces memory usage a bit in case multiple placeholders were requested, e.g. when using multiple NoiseTextures with no noise property defined. This addresses a longstanding TODO in the codebase.
The placeholder texture's appearance was also changed from a plain magenta color to a checkerboard alternating between magenta and black pixels. This makes it easier to spot when the placeholder texture ends up being used in a complex scene (very likely by accident). The texture's dimensions remain identical to keep the physical size identical in 2D.
Preview
Decals and a FogVolume with a FogMaterial that uses an uninitialized NoiseTexture density map: