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Allow using RID with in operator for Arrays and Dictionaries #98363

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merged 1 commit into from
Oct 25, 2024

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dustdfg
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@dustdfg dustdfg commented Oct 20, 2024

Fixes #97872

@dustdfg dustdfg requested a review from a team as a code owner October 20, 2024 12:34
@AThousandShips AThousandShips requested a review from a team October 20, 2024 14:36
@AThousandShips AThousandShips added this to the 4.4 milestone Oct 20, 2024
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@dalexeev dalexeev left a comment

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Looks good to me.

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
@dustdfg dustdfg force-pushed the rid_in_operator_fix branch from b3e1da8 to ee5d908 Compare October 21, 2024 08:51
@AThousandShips AThousandShips changed the title Allow use RID with in operator for Arrays and Dictionaries Allow using RID with in operator for Arrays and Dictionaries Oct 21, 2024
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dustdfg commented Oct 21, 2024

I am not sure but this also could be nominated to cherry pick? If not why?

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I am not sure but this also could be nominated to cherry pick? If not why?

We avoid fixing minor bugs in patch releases due to the risk of regressions and just behavior changes. Each cherry-pick should be not only low-risk, but also important enough. Note that with each subsequent patch we are increasingly conservative, in x.y.1 we can do much more than in x.y.3.

In this particular case I see little risk. However, this adds new operators to extension_api.json, could this be a problem? CC @godotengine/gdextension

@dalexeev dalexeev added the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Oct 21, 2024
@clayjohn clayjohn merged commit b4ba0f9 into godotengine:master Oct 25, 2024
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Thank you!

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Can not check if RID in an Array using in operator
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