Fix MultiMesh
errors in editor and resource duplication
#98541
Merged
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The
buffer
property of aMultiMesh
can't be set when there are no instances, but no instances are the default so it causes issues with the editor and resource duplication.Trying to set the property in the editor gives this error:
When the
MultiMesh
is aresource_local_to_scene
, the engine gives this error every time it instantiates a scene with it: