Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[4.3] GLTF: Preserve node visibility on import #98877

Merged

Conversation

aaronfranke
Copy link
Member

@aaronfranke aaronfranke commented Nov 6, 2024

Backport of PR #98874 for Godot 4.3. Due to conflicts, it could not be automatically cherry-picked.

I also included the rename of ImporterMeshInstance3D *mesh_3d to importer_mesh_3d because 1) Improved readability and 2) May decrease friction in future backports to have this code similar to master.

@aaronfranke aaronfranke force-pushed the 4.3-gltf-preserve-visibility branch from 71d55e1 to 3a8d4cf Compare November 8, 2024 22:27
Copy link
Contributor

@lyuma lyuma left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

approved in meeting

@akien-mga akien-mga merged commit b51be50 into godotengine:4.3 Dec 5, 2024
18 checks passed
@akien-mga
Copy link
Member

Thanks!

@aaronfranke aaronfranke deleted the 4.3-gltf-preserve-visibility branch December 5, 2024 00:12
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants