Sort blend shapes in the inspector by ID instead of alphabetically #99231
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Fixes: godotengine/godot-proposals#11155
Blend shapes (morph targets, shape keys) should be sorted by the physical order of the blend shapes, and the index should be converted to a name string.
Before (Godot 4.3)
The blend shape indices are scrambled.
After (this pr)
Notice the artist has used spacers.