GDExtension: Fix method binds not saying if they are varargs #99403
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Fixes godotengine/godot-cpp#1641
For whatever reason,
GDExtensionMethodBind::is_vararg()
was hard-coded to returnfalse
- possibly we didn't originally support varargs, added support later, and then didn't update that?Anyway, this PR updates it to return the correct value, which will prevent GDScript from trying to do a validated call for vararg functions (which isn't supported), fixing the bug.