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SCons: Remove code for unsupported compilers #99425
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There is also one place where |
Oop, should've specified, the fix I showed extended to the rest of the conditional; you'll have to remove lines 120-123 as well |
Already was checking for correctness. Pressing "commit changes" and then checking out to pr's head is the easiest way to get the changes in local which I know... Btw thanks for clarifying! 🙂 |
Follow up to: godotengine#99217 and godotengine#98842 Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
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It also seems that |
Looks like I understood words but honestly I couldn't parse it. Looks like I've already got debuff on mind capabilities 😅 Could you rephrase please? |
Short version: it could still be used. So while legacy, it's not necessarily unsupported, and should probably be kept as-is for now. Maybe this PR could be refactored to just have the |
It is not so much sense to merge deletion of two lines of stale code which won't create any problems. I will glue it with some other misc edits |
Follow up to: #99217 and #98842