Suggest using OS.has_feature
instead of the engine architecture name for bitness
#99465
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I was reading this proposal godotengine/godot-proposals#11150 and checking our own docs when I realized that the documentation for
Engine.get_architecture_name
is sub-optimal. Users should not be trying to heuristically extract information from the architecture name. If users need to answer boolean questions about the platform, they should useOS.has_feature
which returns a boolean depending on various feature flags.