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Compare localized path against editor scene path when reloading #99741
Compare localized path against editor scene path when reloading #99741
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The issue is not a bug. No editor API returns an absolute path of an opened scene, you need to manually globalize it. There is just no reason to do so and no reason to support it. EDIT: |
🤷 I can't say I care too much about this, so I'll close the pr if it's not wanted. I just saw #99232 and noted that |
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It's not like localizing the path will hurt, so whatevs.
Thanks! |
Fixes 99232. Tested for res and absolute paths in the gd MRP given in the issue.