Switch mobile shader to use default mediump precision. #99767
+43
−37
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For now this is a pretty basic PR towards our goal of switching mobile to FP16. I'll be looking at the output in the mobile vendor shader compilers more in detail to see where we can edge out some gains.
Even as it is, without showing much in the way of visual regressions, this PR gives a small performance improvement (2 to 3%) with a very straightforward change.
Will keep this as a draft until I dive deeper into the compiled output and tweak the shader.
Contributed by W4 Games. 🍀