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Fails to display depth textures. #2584
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pmuetschard
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Depth textures, and framebuffers backed by depth textures, that where created with an unsized internal format require special handling when read back from the GPU. For example, when blitting a FB, the source and target formats will have to match and thus have to both be created with a sized or unsized internal format. Fixes google#2584
pmuetschard
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Depth textures, and framebuffers backed by depth textures, that where created with an unsized internal format require special handling when read back from the GPU. For example, when blitting a FB, the source and target formats will have to match and thus have to both be created with a sized or unsized internal format. Fixes google#2584
pmuetschard
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Mar 7, 2019
Depth textures, and framebuffers backed by depth textures, that where created with an unsized internal format require special handling when read back from the GPU. For example, when blitting a FB, the source and target formats will have to match and thus have to both be created with a sized or unsized internal format. Fixes #2584
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If I try to see the contents of a depth texture, gapid gets confused about the size of the image, and fails to display it.
image data size (0x400000) did not match expected (0x100000) for dimensions 2048x2048x1
It seems that it thinks that GL_UNSIGNED_INT has the size of 1 byte. (The format of the texture is GL_DEPTH_COMPONENT, GL_UNSIGNED_INT)
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