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j20001970/godot_static_call_once_crash

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Steps to reproduce

  1. Build example GDExtension library with scons.
  2. Open the project with Godot editor that has every libraries builtin.
  3. The project opens successfully, once called appear on stdout.
  4. Build Godot editor with builtin_freetype=no builtin_libpng=no builtin_zlib=no builtin_graphite=no builtin_harfbuzz=no, and open the project.
  5. Editor crashed with signal 11.
  6. Build Godot editor again with builtin_freetype=no builtin_libpng=no builtin_zlib=no builtin_graphite=no builtin_harfbuzz=no builtin_icu4c=no
  7. The project opens successfully.

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