[proof-of-concept] Add translation_context to Control nodes #4
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Add a
translation_context
property to Control nodes.Proof-of-concept for godotengine/godot-proposals#8061
I put together a proof-of-concept of how this could be implemented: #4
A concrete example
Before the change I use the string General in two places. A label in a settings screen (as in General settings) and on a card (as in "this is a card of an army General").
Before the change the generated
*.pot
file (the comment shows that it's used in two files):After the change you can specify the translation context on the label right in the Editor:
And the generated
*.pot/*.po
files now have two items forGeneral
, which can be translated separately: