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jmorton06 authored Nov 15, 2024
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<h1 align="center" style="border-bottom: none;">
<a href="https://github.com/jmorton06/Lumos/">Lumos Engine</a>
</h1>
<h3 align="center">Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan.</h3>
<h3 align="center">Cross-platform 2D and 3D Game Engine written in C++.</h3>
<p align="center">
<a href="#screenshots">Screenshots</a> |
<a href="#building-🔨">Building</a> |
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## Features

* Support for Windows, Linux, macOS.
* Support for OpenGL/Vulkan.
* Vulkan
* 3D audio using OpenAL.
* Rendering 3D models with PBR shading.
* Debug gui using ImGui
* 3D collision detection - cuboid/sphere/pyramid.
* Custom 3D collision detection - cuboid/sphere/pyramid.
* 2D collision detection - Box2D.
* Basic lua scripting support.
#
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* [tinygltf](https://github.com/syoyo/tinygltf) : Header only C++11 tiny glTF 2.0 library
* [tinyobjloader](https://github.com/syoyo/tinyobjloader) : Tiny but powerful single file wavefront obj loader
* [volk](https://github.com/zeux/volk) : Meta loader for Vulkan API.
* [glad](https://github.com/Dav1dde/glad) : Meta loader for OpenGL API.
* [Box2D](https://github.com/erincatto/Box2D) : 2D physics engine.
* [sol2](https://github.com/ThePhD/sol2) : C++ <-> Lua API wrapper
* [cereal](https://github.com/USCiLab/cereal) : A C++11 library for serialization
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