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Port of my Godot game "Elevator" to the Nintendo DS

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Elevator DS - Port of my Godot game "Elevator" to the Nintendo DS

Written in C using devkitpro + libnds + maxmod.

Youtube devlog: https://youtu.be/tmKcgSL6wPA?si=uZiMQEB-dOOpAfwF

gameplay

This port serves as an example for doing some cool things in libnds like:

  • Sprite Palette swapping.
  • Utilizing all background layers in both tile mode and bitmap mode.
  • Saving and loading from a flashcard.
  • Scene transition effects.
  • Virtual touchscreen buttons.
  • Using GRIT to unify the palettes of every background.
  • Using different Makefile configurations for backgrounds and sprites.
  • Drawing numbers without using fonts.
  • Using maxmod with sfx and .it tracker files.
  • Using timers.

Compiling and Running instructions

  • Install devkitpro (Tested with 3.0.3), open up its development console on this repository's folder, and run the 'make' command.
  • Copy the elevator.nds file into a flashcart or open it up with an emulator. Tested with No$GBA.

Credits

m6x11Font by Daniel Linssen https://managore.itch.io/m6x11

Game and port by Juan Cerrone

If you like my work you can follow me here:

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Port of my Godot game "Elevator" to the Nintendo DS

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