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I have a simple execution. I create a CharacterVirtual in position 1, 1, 1 and after that I create a floor. When gravity is applied the character goes down and touch the ground. I print
In step 5 the character is about to collide with floor. And after that it stays there, static. Why the Y in step 6 goes to 1.86265e-08 and not to 0.00~ ? |
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1.86265e-08 (or 0.0000000186) is very close to zero. This is about as accurate as things can be when using floating point math. |
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1.86265e-08 (or 0.0000000186) is very close to zero. This is about as accurate as things can be when using floating point math.