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Instanced block rendering
area: graphics
kind: incomplete
A feature is partially implemented; the current state of the code is inconsistent
kind: performance
Ways to increase performance or efficiency without adding functionality
#458
opened Jan 31, 2024 by
kpreid
updated Mar 4, 2025
7 of 13 tasks
wgpu::TextureFormat::Rgba16Float
output is broken on webgl
backend
area: graphics
kind: bug
#310
opened Oct 23, 2022 by
kpreid
updated Feb 25, 2025
Texture reallocation copy fails on WebGL
area: graphics
kind: bug
Something isn't working as it should
kind: performance
Ways to increase performance or efficiency without adding functionality
status: needs reduction
Needs creation of a minimal reproduction case.
WebGL
Affects rendering using WebGL only
#391
opened Aug 28, 2023 by
kpreid
updated Feb 25, 2025
Mesh size limits
area: graphics
kind: performance
Ways to increase performance or efficiency without adding functionality
#484
opened Apr 3, 2024 by
kpreid
updated Feb 25, 2025
Explicitly support 3D texturing in the texture allocator
area: graphics
kind: incomplete
A feature is partially implemented; the current state of the code is inconsistent
#582
opened Feb 24, 2025 by
kpreid
updated Feb 24, 2025
Calculate light in the vertex shader
area: graphics
kind: performance
Ways to increase performance or efficiency without adding functionality
#581
opened Feb 24, 2025 by
kpreid
updated Feb 24, 2025
GPU raycaster algorithm
area: graphics
kind: incomplete
A feature is partially implemented; the current state of the code is inconsistent
#580
opened Feb 24, 2025 by
kpreid
updated Feb 24, 2025
Fix signed zero bugs & refine numeric restrictions
area: data
Things related to the data structures underlying the world, and the functions that manipulate them.
kind: bug
Something isn't working as it should
#537
opened Oct 3, 2024 by
kpreid
updated Jan 30, 2025
Physics: Implement “stair-climbing” collision
area: simulation
Things related to what can happen in the world as time progresses.
kind: feature
Adding user-facing/developer-facing functionality
#272
opened Jul 25, 2022 by
kpreid
updated Jan 28, 2025
Physics: Collision resolution fails and is not robust
area: simulation
Things related to what can happen in the world as time progresses.
kind: bug
Something isn't working as it should
#575
opened Jan 28, 2025 by
kpreid
updated Jan 28, 2025
Preferences system
area: ui
kind: feature
Adding user-facing/developer-facing functionality
#304
opened Oct 17, 2022 by
kpreid
updated Jan 27, 2025
Break up Things related to the data structures underlying the world, and the functions that manipulate them.
kind: incomplete
A feature is partially implemented; the current state of the code is inconsistent
Modifier::Attributes
area: data
#529
opened Sep 22, 2024 by
kpreid
updated Jan 20, 2025
Use 8 and 16-bit vertex attributes (eventually)
area: graphics
kind: performance
Ways to increase performance or efficiency without adding functionality
status: blocked
Waiting for something else to happen
#573
opened Jan 16, 2025 by
kpreid
updated Jan 20, 2025
Compositing Things related to what can happen in the world as time progresses.
Operation
s
area: simulation
#522
opened Sep 20, 2024 by
kpreid
updated Dec 29, 2024
Inventory item schema redesign
area: data
Things related to the data structures underlying the world, and the functions that manipulate them.
area: simulation
Things related to what can happen in the world as time progresses.
area: ui
kind: incomplete
A feature is partially implemented; the current state of the code is inconsistent
#480
opened Mar 13, 2024 by
kpreid
updated Nov 8, 2024
Multiblocks, take 2
area: data
Things related to the data structures underlying the world, and the functions that manipulate them.
area: simulation
Things related to what can happen in the world as time progresses.
kind: feature
Adding user-facing/developer-facing functionality
#442
opened Dec 25, 2023 by
kpreid
updated Nov 8, 2024
Block LoDs
area: data
Things related to the data structures underlying the world, and the functions that manipulate them.
area: graphics
kind: feature
Adding user-facing/developer-facing functionality
#535
opened Sep 26, 2024 by
kpreid
updated Sep 26, 2024
Sound
kind: plan
Issues which describe high-level goals and what they should be broken down into.
#307
opened Oct 17, 2022 by
kpreid
updated Sep 25, 2024
5 tasks
Mesh face colors
area: graphics
kind: incomplete
A feature is partially implemented; the current state of the code is inconsistent
#421
opened Nov 16, 2023 by
kpreid
updated Sep 25, 2024
Implement fog in raytracer
area: graphics
kind: incomplete
A feature is partially implemented; the current state of the code is inconsistent
#534
opened Sep 25, 2024 by
kpreid
updated Sep 25, 2024
Out-of-memory checks for large data
area: data
Things related to the data structures underlying the world, and the functions that manipulate them.
kind: feature
Adding user-facing/developer-facing functionality
#533
opened Sep 25, 2024 by
kpreid
updated Sep 25, 2024
6 tasks
Choose a new logging backend
status: needs research
A solution is not known and will require experimentation or other research (not only debugging)
#453
opened Jan 22, 2024 by
kpreid
updated Sep 23, 2024
Modifier canonicalization
area: data
Things related to the data structures underlying the world, and the functions that manipulate them.
kind: feature
Adding user-facing/developer-facing functionality
#530
opened Sep 22, 2024 by
kpreid
updated Sep 22, 2024
Text rendering
area: ui
kind: incomplete
A feature is partially implemented; the current state of the code is inconsistent
#424
opened Nov 22, 2023 by
kpreid
updated Sep 22, 2024
5 of 17 tasks
Replace
embedded-graphics
dependency
area: build
area: ui
#528
opened Sep 21, 2024 by
kpreid
updated Sep 22, 2024
2 of 14 tasks
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