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Left, Right, Up, Down. A spatial navigation library for devices with input via directional controls.
A UI navigation algoritm implemented in rust currently targeting the bevy ui library
Draw 3D debug graphics and 2D overlays with this add-on.
I needed to edit many Resource files, so figured someone would too.
A collection of tools for AI Behaviour in the Godot 4 Game Engine!
RAVA: an Open Hardware True Random Number Generator based on Avalanche Noise
Framework for tracking and building your own Google Find My Device trackers 🧭
3D Inverse Kinematics (IK) for Godot 4.3+! Supports scriptable constraints and multiple chains.
Optimized library for driving parallel eink displays with the ESP32
An addon that contains "Godot Plush by FR3NKD"
A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.
NobodyWho is a plugin that lets you interact with local LLMs in the Godot game engine, with more plugins in development.
Wiktionary dump file parser and multilingual data extractor
a cpp ggml port of "VITS: Conditional Variational Autoencoder with Adversarial Learning for End-to-End Text-to-Speech." for use in mobile devices. this is my undergraduate project
Suno AI's Bark model in C/C++ for fast text-to-speech generation
A simple in-memory search for collections and key-value stores.
A state charts extension for Godot 4
An open-source, cloud-native, unified observerability database for metrics, logs and events, supporting SQL/PromQL/Streaming. Available on GreptimeCloud.
Basic template for an out-of-tree Linux kernel module written in Rust.
Crate with an example of a kernel module in Rust
Lightpanda: the headless browser designed for AI and automation