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Prototype for an input manager for a fighting game in godot, goal is to be deterministic and support rollback/replays

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m-acrophage/godot-fg-input-manager

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godot-fg-input-manager

Prototype for an input manager for a fighting game in godot, goal is to be deterministic and support rollback/replays

Update 8/10/21: Added functionaity to simulate changing direction facing, as well as logic to detect command inputs. Will focus on refactoring next.

Update 8/9/21: Added a visual display for directions

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Prototype for an input manager for a fighting game in godot, goal is to be deterministic and support rollback/replays

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