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Folder Injection
You can use folder paths as arguments.
The tool will search the folders recursively, and run the operations for the found assets.
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Put assets you want to mod in a folder.
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Put texture files you want to inject in another folder.
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Rename texture files to the same name as the assets.
e.g. If you want to injectsample.dds
intoabc.uasset
, renamesample.dds
toabc.dds
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Run
GUI.exe
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Drop the asset folder onto the first textbox in GUI.
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Drop the texture folder onto the second textbox in GUI.
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Select UE version from the dropdown.
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Click on the
Inject
button.
If you will use batch files, use
_2_set_asset_path.bat
for the step 5, and_3_inject.bat
for the step 6.
Here is an example.
There are 4 texture assets (man_skin
, man_eye
, woman_skin
, and photo
) with the following folder structure.
asset
├── man
│ ├── man_skin.uasset
│ ├── man_skin.uexp
│ ├── man_skin.ubulk
│ ├── man_eye.uasset
│ └── man_eye.uexp
├── woman
│ ├── woman_skin.uasset
│ └── woman_skin.uexp
├── photo.uasset
├── photo.uexp
└── photo.ubulk
If you want to mod them, you should make a folder like this.
images
├── man
│ ├── man_skin.png
│ └── man_eye.tga
├── woman
│ └── woman_skin.jpg
└── photo.png