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Add a unit test for 'Rml::GetSortedTextureSourceList()'. See #131.
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/* | ||
* This source file is part of RmlUi, the HTML/CSS Interface Middleware | ||
* | ||
* For the latest information, see http://github.com/mikke89/RmlUi | ||
* | ||
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd | ||
* Copyright (c) 2019 The RmlUi Team, and contributors | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
* | ||
*/ | ||
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#include "../Common/TestsShell.h" | ||
#include <RmlUi/Core/Core.h> | ||
#include <RmlUi/Core/Context.h> | ||
#include <RmlUi/Core/Element.h> | ||
#include <RmlUi/Core/ElementDocument.h> | ||
#include <doctest.h> | ||
#include <algorithm> | ||
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using namespace Rml; | ||
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static const String document_textures_rml = R"( | ||
<rml> | ||
<head> | ||
<title>Test</title> | ||
<link type="text/rcss" href="/assets/rml.rcss"/> | ||
<style> | ||
body { | ||
left: 0; | ||
top: 0; | ||
right: 0; | ||
bottom: 0; | ||
} | ||
div.file { | ||
height: 100px; | ||
decorator: image(/assets/high_scores_alien_2.tga); | ||
} | ||
@spritesheet aliens { | ||
src: /assets/high_scores_alien_3.tga; | ||
alien3: 0px 0px 64px 64px; | ||
} | ||
div.sprite { | ||
height: 100px; | ||
decorator: image(alien3); | ||
} | ||
progressbar { | ||
display: block; | ||
width: 50px; | ||
height: 50px; | ||
background: #333; | ||
fill-image: /assets/high_scores_defender.tga; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<div style="display: block"> | ||
<img src="/assets/high_scores_alien_1.tga"/> | ||
<div class="file"/> | ||
<div class="sprite"/> | ||
<progressbar direction="clockwise" start-edge="bottom" value="0.5"/> | ||
</div> | ||
</body> | ||
</rml> | ||
)"; | ||
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static inline StringList GetSortedTextureSourceList() | ||
{ | ||
StringList list = Rml::GetTextureSourceList(); | ||
std::sort(list.begin(), list.end()); | ||
return list; | ||
} | ||
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TEST_CASE("core.texture_source_list") | ||
{ | ||
Context* context = TestsShell::GetContext(); | ||
REQUIRE(context); | ||
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REQUIRE(GetSortedTextureSourceList().size() == 0); | ||
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// We should be able to detect all sources even though they are hidden. | ||
const StringList list_expected = { | ||
"assets/high_scores_alien_1.tga", | ||
"assets/high_scores_alien_2.tga", | ||
"assets/high_scores_alien_3.tga", | ||
"assets/high_scores_defender.tga", | ||
}; | ||
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ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml); | ||
REQUIRE(document); | ||
CHECK(GetSortedTextureSourceList() == list_expected); | ||
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document->Show(); | ||
CHECK(GetSortedTextureSourceList() == list_expected); | ||
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context->Update(); | ||
CHECK(GetSortedTextureSourceList() == list_expected); | ||
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context->Render(); | ||
CHECK(GetSortedTextureSourceList() == list_expected); | ||
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TestsShell::RenderLoop(); | ||
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document->Close(); | ||
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TestsShell::ShutdownShell(); | ||
} |