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Add a unit test for 'Rml::GetSortedTextureSourceList()'. See #131.
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mikke89 committed Oct 19, 2020
1 parent 13d1c5b commit 2143747
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124 changes: 124 additions & 0 deletions Tests/Source/UnitTests/Core.cpp
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/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/

#include "../Common/TestsShell.h"
#include <RmlUi/Core/Core.h>
#include <RmlUi/Core/Context.h>
#include <RmlUi/Core/Element.h>
#include <RmlUi/Core/ElementDocument.h>
#include <doctest.h>
#include <algorithm>

using namespace Rml;

static const String document_textures_rml = R"(
<rml>
<head>
<title>Test</title>
<link type="text/rcss" href="/assets/rml.rcss"/>
<style>
body {
left: 0;
top: 0;
right: 0;
bottom: 0;
}
div.file {
height: 100px;
decorator: image(/assets/high_scores_alien_2.tga);
}
@spritesheet aliens {
src: /assets/high_scores_alien_3.tga;
alien3: 0px 0px 64px 64px;
}
div.sprite {
height: 100px;
decorator: image(alien3);
}
progressbar {
display: block;
width: 50px;
height: 50px;
background: #333;
fill-image: /assets/high_scores_defender.tga;
}
</style>
</head>
<body>
<div style="display: block">
<img src="/assets/high_scores_alien_1.tga"/>
<div class="file"/>
<div class="sprite"/>
<progressbar direction="clockwise" start-edge="bottom" value="0.5"/>
</div>
</body>
</rml>
)";

static inline StringList GetSortedTextureSourceList()
{
StringList list = Rml::GetTextureSourceList();
std::sort(list.begin(), list.end());
return list;
}

TEST_CASE("core.texture_source_list")
{
Context* context = TestsShell::GetContext();
REQUIRE(context);

REQUIRE(GetSortedTextureSourceList().size() == 0);

// We should be able to detect all sources even though they are hidden.
const StringList list_expected = {
"assets/high_scores_alien_1.tga",
"assets/high_scores_alien_2.tga",
"assets/high_scores_alien_3.tga",
"assets/high_scores_defender.tga",
};

ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml);
REQUIRE(document);
CHECK(GetSortedTextureSourceList() == list_expected);

document->Show();
CHECK(GetSortedTextureSourceList() == list_expected);

context->Update();
CHECK(GetSortedTextureSourceList() == list_expected);

context->Render();
CHECK(GetSortedTextureSourceList() == list_expected);

TestsShell::RenderLoop();

document->Close();

TestsShell::ShutdownShell();
}

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