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Add example to use libRmlUi with SDL2 SDL_Renderer / SDL_RenderGeomet…
…ry (#252) * Add example to use libRmlUi with SDL2 SDL_Renderer / SDL_RenderGeometry() * - remove un-needed ifdef opengl. - change window title
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Samples/basic/sdl2_sdlrenderer/src/RenderInterfaceSDL2.cpp
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/* | ||
* This source file is part of RmlUi, the HTML/CSS Interface Middleware | ||
* | ||
* For the latest information, see http://github.com/mikke89/RmlUi | ||
* | ||
* Copyright (c) 2008-2010 Nuno Silva | ||
* Copyright (c) 2019 The RmlUi Team, and contributors | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
* | ||
*/ | ||
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#include <RmlUi/Core.h> | ||
#include <SDL_image.h> | ||
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#include "RenderInterfaceSDL2.h" | ||
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RmlUiSDL2Renderer::RmlUiSDL2Renderer(SDL_Renderer* renderer, SDL_Window* screen) | ||
{ | ||
mRenderer = renderer; | ||
mScreen = screen; | ||
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SDL_GetRendererOutputSize(renderer, &mRenderer_w, &mRenderer_h); | ||
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mRectScisor.x = 0; | ||
mRectScisor.y = 0; | ||
mRectScisor.w = mRenderer_w; | ||
mRectScisor.h = mRenderer_h; | ||
} | ||
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// Called by RmlUi when it wants to render geometry that it does not wish to optimise. | ||
void RmlUiSDL2Renderer::RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, const Rml::TextureHandle texture, const Rml::Vector2f& translation) | ||
{ | ||
SDL_Texture *sdl_texture = (SDL_Texture *) texture; | ||
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SDL_Rect r; | ||
r.x = translation.x; | ||
r.y = translation.y; | ||
r.w = mRenderer_w - r.x; | ||
r.h = mRenderer_h - r.y; | ||
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SDL_RenderSetViewport(mRenderer, &r); | ||
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if (sdl_texture) { | ||
SDL_SetTextureBlendMode(sdl_texture, SDL_BLENDMODE_BLEND); | ||
} | ||
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int sz = sizeof(vertices[0]); | ||
int off1 = offsetof(Rml::Vertex, position); | ||
int off2 = offsetof(Rml::Vertex, colour); | ||
int off3 = offsetof(Rml::Vertex, tex_coord); | ||
SDL_RenderGeometryRaw(mRenderer, sdl_texture, | ||
(float *)((Uint8 *) vertices + off1), sz, | ||
(int *)((Uint8 *) vertices + off2), sz, | ||
(float *)((Uint8 *) vertices + off3), sz, | ||
num_vertices, indices, num_indices, 4); | ||
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} | ||
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// Called by RmlUi when it wants to enable or disable scissoring to clip content. | ||
void RmlUiSDL2Renderer::EnableScissorRegion(bool enable) | ||
{ | ||
if (enable) { | ||
SDL_RenderSetClipRect(mRenderer, &mRectScisor); | ||
} else { | ||
SDL_RenderSetClipRect(mRenderer, NULL); | ||
} | ||
} | ||
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// Called by RmlUi when it wants to change the scissor region. | ||
void RmlUiSDL2Renderer::SetScissorRegion(int x, int y, int width, int height) | ||
{ | ||
int w_width, w_height; | ||
SDL_GetWindowSize(mScreen, &w_width, &w_height); | ||
mRectScisor.x = x; | ||
mRectScisor.y = w_height - (y + height); | ||
mRectScisor.w = width; | ||
mRectScisor.h = height; | ||
} | ||
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// Called by RmlUi when a texture is required by the library. | ||
bool RmlUiSDL2Renderer::LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) | ||
{ | ||
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Rml::FileInterface* file_interface = Rml::GetFileInterface(); | ||
Rml::FileHandle file_handle = file_interface->Open(source); | ||
if (!file_handle) | ||
return false; | ||
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file_interface->Seek(file_handle, 0, SEEK_END); | ||
size_t buffer_size = file_interface->Tell(file_handle); | ||
file_interface->Seek(file_handle, 0, SEEK_SET); | ||
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char* buffer = new char[buffer_size]; | ||
file_interface->Read(buffer, buffer_size, file_handle); | ||
file_interface->Close(file_handle); | ||
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size_t i; | ||
for(i = source.length() - 1; i > 0; i--) | ||
{ | ||
if(source[i] == '.') | ||
break; | ||
} | ||
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Rml::String extension = source.substr(i+1, source.length()-i); | ||
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SDL_Surface* surface = IMG_LoadTyped_RW(SDL_RWFromMem(buffer, int(buffer_size)), 1, extension.c_str()); | ||
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if (surface) { | ||
SDL_Texture *texture = SDL_CreateTextureFromSurface(mRenderer, surface); | ||
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if (texture) { | ||
texture_handle = (Rml::TextureHandle) texture; | ||
texture_dimensions = Rml::Vector2i(surface->w, surface->h); | ||
SDL_FreeSurface(surface); | ||
} | ||
else | ||
{ | ||
return false; | ||
} | ||
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return true; | ||
} | ||
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return false; | ||
} | ||
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// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels. | ||
bool RmlUiSDL2Renderer::GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) | ||
{ | ||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN | ||
Uint32 rmask = 0xff000000; | ||
Uint32 gmask = 0x00ff0000; | ||
Uint32 bmask = 0x0000ff00; | ||
Uint32 amask = 0x000000ff; | ||
#else | ||
Uint32 rmask = 0x000000ff; | ||
Uint32 gmask = 0x0000ff00; | ||
Uint32 bmask = 0x00ff0000; | ||
Uint32 amask = 0xff000000; | ||
#endif | ||
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SDL_Surface *surface = SDL_CreateRGBSurfaceFrom ((void*) source, source_dimensions.x, source_dimensions.y, 32, source_dimensions.x*4, rmask, gmask, bmask, amask); | ||
SDL_Texture *texture = SDL_CreateTextureFromSurface(mRenderer, surface); | ||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); | ||
SDL_FreeSurface(surface); | ||
texture_handle = (Rml::TextureHandle) texture; | ||
return true; | ||
} | ||
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// Called by RmlUi when a loaded texture is no longer required. | ||
void RmlUiSDL2Renderer::ReleaseTexture(Rml::TextureHandle texture_handle) | ||
{ | ||
SDL_DestroyTexture((SDL_Texture*) texture_handle); | ||
} |
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@@ -0,0 +1,68 @@ | ||
/* | ||
* This source file is part of RmlUi, the HTML/CSS Interface Middleware | ||
* | ||
* For the latest information, see http://github.com/mikke89/RmlUi | ||
* | ||
* Copyright (c) 2008-2010 Nuno Silva | ||
* Copyright (c) 2019 The RmlUi Team, and contributors | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
* | ||
*/ | ||
#ifndef RENDERINTERFACESDL2_H | ||
#define RENDERINTERFACESDL2_H | ||
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#include <RmlUi/Core/RenderInterface.h> | ||
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#include <SDL.h> | ||
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#if !(SDL_VIDEO_RENDER_OGL) | ||
#error "Only the opengl sdl backend is supported." | ||
#endif | ||
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class RmlUiSDL2Renderer : public Rml::RenderInterface | ||
{ | ||
public: | ||
RmlUiSDL2Renderer(SDL_Renderer* renderer, SDL_Window* screen); | ||
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/// Called by RmlUi when it wants to render geometry that it does not wish to optimise. | ||
void RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) override; | ||
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/// Called by RmlUi when it wants to enable or disable scissoring to clip content. | ||
void EnableScissorRegion(bool enable) override; | ||
/// Called by RmlUi when it wants to change the scissor region. | ||
void SetScissorRegion(int x, int y, int width, int height) override; | ||
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/// Called by RmlUi when a texture is required by the library. | ||
bool LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) override; | ||
/// Called by RmlUi when a texture is required to be built from an internally-generated sequence of pixels. | ||
bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override; | ||
/// Called by RmlUi when a loaded texture is no longer required. | ||
void ReleaseTexture(Rml::TextureHandle texture_handle) override; | ||
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private: | ||
SDL_Renderer* mRenderer; | ||
int mRenderer_w; | ||
int mRenderer_h; | ||
SDL_Window* mScreen; | ||
SDL_Rect mRectScisor; | ||
}; | ||
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#endif |
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