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[v5] Outline color being transparent at maximum shadow fade #296

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EmirUgur opened this issue Jan 12, 2025 · 3 comments
Closed

[v5] Outline color being transparent at maximum shadow fade #296

EmirUgur opened this issue Jan 12, 2025 · 3 comments
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@EmirUgur
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Describe the bug
The outline color is faded even if the shadow fade is set to maximum value.

To Reproduce
Steps to reproduce the behavior:

  1. Add UI Effect component to an image
  2. Change shadow mode to Outline
  3. Set shadow fade value to 1
  4. Set shadow distance to (6, 6) for better visibility

Expected behavior
The outline should not have transparency if the shadow fade is set to 1.

Screenshots
image

Environment (please complete the following information):

  • Version 5.2.0
  • Platform: Editor, iOS, Android
  • Unity version: 2022.3.42f1
  • Build options: IL2CPP
  • Render pipeline: Universal RP

Additional context
This issue is available on both outline and outline 8 modes.

@mob-sakai
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Thank you for your reporting!

@mob-sakai
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It will be fixed in 5.2.1.

github-actions bot pushed a commit that referenced this issue Jan 14, 2025
## [5.2.1](5.2.0...5.2.1) (2025-01-14)

### Bug Fixes

* shadow color being transparent at maximum `Shadow Fade` ([1d849e5](1d849e5)), closes [#296](#296)
* TextMeshPro is not displayed in prefab mode ([2b44837](2b44837)), closes [#295](#295)
* TextMeshProUGUI disappears when the Y-axis scale is changed ([8159c09](8159c09)), closes [#295](#295)
@mob-sakai
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🎉 This issue has been resolved in version 5.2.1 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

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