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Ah, It seems that shader_feature_local_fragment needs to be defined in the shader itself rather than in the cginc file to properly recognize the keywords in Unity 6...
I'll fix this shortly. 👍
## [5.3.1](5.3.0...5.3.1) (2025-01-27)
### Bug Fixes
* shader keywords for UIEfect are not recognized in Unity 6 ([fd39abf](fd39abf)), closes [#301](#301)
5.2.4 works fine:
5.3.0 does not:
tested in a completely blank URP 3D template.
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