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Fixing mirrored texture in directions SOUTH and WEST. To make this fi…
…x, I need to : define exactly what was the side hit(N,S,W,E); change enum to fit this; create a function to set this; then I create two functions to load the textures from end to beggin in S and W directions, and load from beggin to end in N and E directions.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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