import Core from 'tnt-ecs';
import System from 'tnt-ecs';
import Entity from 'tnt-ecs';
import Component from 'tnt-ecs';
class Position extends Component {
getName() {
return 'position';
}
getDefaults() {
return {x: 0, y: 0};
}
}
class Color extends Component {
getName() {
return 'color';
}
getDefaults() {
return {r: 255, g: 255, b: 255};
}
}
class Rendering extends System {
test(entity) {
return entity.components.position && entity.components.color;
}
update(entity) {
console.log( entity.components.position.x, entity.components.position.x );
console.log( entity.components.color.r, entity.components.color.g, entity.components.color.b );
}
preUpdate() {
console.log('Before all entities are being updated');
}
postUpdate() {
console.log('After all entities are being updated');
}
enter(entity) {
console.log('Enter system', entity);
}
exit(entity) {
console.log('Exit system', entity);
}
}
const ecs = new Core();
const rendering = new Rendering();
ecs.addSystem(rendering);
// Start/stop the update loop
ecs.stop();
ecs.start();
// Start/stop the system
rendering.stop();
rendering.start();
// Add entities
ecs.addEntity(new Entity([
new Position(),
new Color()
]));
ecs.addEntity(new Entity([
new Position({x: 50}),
new Color({b: 20})
]));
ecs.addEntity(new Entity([
new Position({x: 50}),
new Color({r: 0, g: 0, b: 0})
]));
const camera = new Entity([
new Position({x: 50})
]);
// Removing / adding components
camera.addComponent(new Color());
camera.removeComponent('color');
camera.removeComponents(['position', 'color']);
if (camera.hasComponent('position')) {
console.log('This entity has the position component');
}
// Tagging
camera.tag('camera');
camera.removeTag('camera');
if (camera.hasTag('camera')) {
console.log('This entity has the camera tag');
}
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Simple Entity Component System
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