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so_long.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* so_long.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: snino <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/20 14:06:19 by snino #+# #+# */
/* Updated: 2022/02/23 19:42:56 by snino ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int main(int argc, char **argv)
{
char *check_map;
t_game game;
ft_check_name(argc, argv, &game);
game.mlx = mlx_init();
check_map = ft_check_map(&game);
game.lines.map = ft_split(check_map, '\n');
free(check_map);
ft_check_verification_map(&game);
game.win = mlx_new_window(game.mlx, ((game.lines.x_len + 1) * IMG),
((game.lines.y_len + 1) * IMG), "./so_long");
ft_draft(&game);
ft_init_map(&game);
mlx_key_hook(game.win, &ft_key_input, &game);
mlx_hook(game.win, X_DESTROY, (0L), &ft_close_window, &game);
mlx_hook(game.win, X_EXPOSE, (1L << 15), &ft_move_window, &game);
mlx_loop(game.mlx);
return (0);
}